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	<title>Comments on: Capozzi Winery in Second Life</title>
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	<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/</link>
	<description>A blog about starting and building a family winery in the Russian River Valley</description>
	<pubDate>Thu, 24 Jul 2008 15:22:08 +0000</pubDate>
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		<title>By: sara</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-49364</link>
		<dc:creator>sara</dc:creator>
		<pubDate>Fri, 31 Aug 2007 01:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-49364</guid>
		<description>Great tutorial.</description>
		<content:encoded><![CDATA[<p>Great tutorial.</p>
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		<title>By: Marmeladze</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-17445</link>
		<dc:creator>Marmeladze</dc:creator>
		<pubDate>Fri, 23 Mar 2007 05:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-17445</guid>
		<description>Drink To Friendship 
 
A man and a woman were involved in a terrible car accident and both cars were totaled. They climbed from the wreckage and the woman stood in awe. "Our cars are demolished, yet we walk unharmed. This must be a sign from God that we are to be best friends for the rest of our lives," she spoke wisely. "I agree completely, ma'am," the man replied. The woman stepped closer to examine the damage and noticed something shiny within her car. Reaching in, she pulled out an unbroken bottle. "This bottle of wine wasn't even cracked. I think this is another sign that we are to drink a toast to our new friendship." "That's a great idea, miss," the man answered taking the bottle from her. He popped the cork and drank his share. "I'm sorry. How rude of me. Would you like some?" "No, thanks," came the reply. "I'll just wait for the cops to get here." 
 
 
 
 
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		<content:encoded><![CDATA[<p>Drink To Friendship </p>
<p>A man and a woman were involved in a terrible car accident and both cars were totaled. They climbed from the wreckage and the woman stood in awe. &#8220;Our cars are demolished, yet we walk unharmed. This must be a sign from God that we are to be best friends for the rest of our lives,&#8221; she spoke wisely. &#8220;I agree completely, ma&#8217;am,&#8221; the man replied. The woman stepped closer to examine the damage and noticed something shiny within her car. Reaching in, she pulled out an unbroken bottle. &#8220;This bottle of wine wasn&#8217;t even cracked. I think this is another sign that we are to drink a toast to our new friendship.&#8221; &#8220;That&#8217;s a great idea, miss,&#8221; the man answered taking the bottle from her. He popped the cork and drank his share. &#8220;I&#8217;m sorry. How rude of me. Would you like some?&#8221; &#8220;No, thanks,&#8221; came the reply. &#8220;I&#8217;ll just wait for the cops to get here.&#8221; </p>
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	</item>
	<item>
		<title>By: simVineyard &#187; Design Brief</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-5049</link>
		<dc:creator>simVineyard &#187; Design Brief</dc:creator>
		<pubDate>Mon, 06 Nov 2006 03:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-5049</guid>
		<description>[...] To quite from an earlier Pinotblogger post, here is a bit in the way of a design brief: There will be a scale model of our winery on display on our island that will be open for comment, a tasting room for avatars (the digital representation of yourself you take into Second Life) where you can buy and drink wine (with entertaining results - though not the kind you might be thinking) as well as purchase branded clothing, all using the Second Life currency. But best of all we will have a series of kiosks/simulations that will guide visitors through an interactive wine making process. [...]</description>
		<content:encoded><![CDATA[<p>[...] To quite from an earlier Pinotblogger post, here is a bit in the way of a design brief: There will be a scale model of our winery on display on our island that will be open for comment, a tasting room for avatars (the digital representation of yourself you take into Second Life) where you can buy and drink wine (with entertaining results - though not the kind you might be thinking) as well as purchase branded clothing, all using the Second Life currency. But best of all we will have a series of kiosks/simulations that will guide visitors through an interactive wine making process. [...]</p>
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	</item>
	<item>
		<title>By: simVineyard &#187; A Family Winery in a Virtual World</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4389</link>
		<dc:creator>simVineyard &#187; A Family Winery in a Virtual World</dc:creator>
		<pubDate>Thu, 26 Oct 2006 05:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4389</guid>
		<description>[...] As Josh mentions in his recent post, nor will this project represent the first winery in SL. That honor belongs to the Obscure Winery on the region of the same name. They are however the first Real World winery to establish a presence in Second Life. Josh writes: While one of my goals in undertaking this project is to generate awareness of our brand, we aren’t simply recreating our vineyard and proposed winery in a virtual space. Lots of companies are doing just that (Sony, Adidas, American Apparel, Cnet, etc) and the people who frequent Second Life usually respond with a collective shrug of the shoulders. I want to make something a bit more remarkable. [...]</description>
		<content:encoded><![CDATA[<p>[...] As Josh mentions in his recent post, nor will this project represent the first winery in SL. That honor belongs to the Obscure Winery on the region of the same name. They are however the first Real World winery to establish a presence in Second Life. Josh writes: While one of my goals in undertaking this project is to generate awareness of our brand, we aren’t simply recreating our vineyard and proposed winery in a virtual space. Lots of companies are doing just that (Sony, Adidas, American Apparel, Cnet, etc) and the people who frequent Second Life usually respond with a collective shrug of the shoulders. I want to make something a bit more remarkable. [...]</p>
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	<item>
		<title>By: Pinotblogger: the Capozzi Winery blog &#187; Pinotblogger in the Wall Street Journal</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4259</link>
		<dc:creator>Pinotblogger: the Capozzi Winery blog &#187; Pinotblogger in the Wall Street Journal</dc:creator>
		<pubDate>Tue, 24 Oct 2006 03:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4259</guid>
		<description>[...] This recent post outlines our latest online project: creating a the first real winery and vineyard in Second Life. It&#8217;s something I&#8217;m very excited about. Work is just now beginning so check back often for updates. [...]</description>
		<content:encoded><![CDATA[<p>[...] This recent post outlines our latest online project: creating a the first real winery and vineyard in Second Life. It&#8217;s something I&#8217;m very excited about. Work is just now beginning so check back often for updates. [...]</p>
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	</item>
	<item>
		<title>By: Mobil Avenue &#187; Blog Archive &#187; Living in SL</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4141</link>
		<dc:creator>Mobil Avenue &#187; Blog Archive &#187; Living in SL</dc:creator>
		<pubDate>Fri, 20 Oct 2006 22:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4141</guid>
		<description>[...] If you are interested in the story behind the story of some SL projects I recommend checking out Virtual Suburbia. Written by Chip Poutine since September 2005, his archives are worth checking out. Chip was interviewed along with Hamlet Au, Cristiano Midnight and Sherry Turkle on Christopher Lydon&#8217;s Open Space show titled living in game space back in March 2006. An audio archive of the show is available here and recommended listening. Runtime is 51 minutes. Chip is also founder of the Prion Design Group. Looking forward to visiting his current project upon completion. After doing so I will write-up a post here. [...]</description>
		<content:encoded><![CDATA[<p>[...] If you are interested in the story behind the story of some SL projects I recommend checking out Virtual Suburbia. Written by Chip Poutine since September 2005, his archives are worth checking out. Chip was interviewed along with Hamlet Au, Cristiano Midnight and Sherry Turkle on Christopher Lydon&#8217;s Open Space show titled living in game space back in March 2006. An audio archive of the show is available here and recommended listening. Runtime is 51 minutes. Chip is also founder of the Prion Design Group. Looking forward to visiting his current project upon completion. After doing so I will write-up a post here. [...]</p>
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		<title>By: Sobre Vino</title>
		<link>http://www.pinotblogger.com/2006/10/18/capozzi-winery-in-second-life/#comment-4087</link>
		<dc:creator>Sobre Vino</dc:creator>
		<pubDate>Thu, 19 Oct 2006 18:08:33 +0000</pubDate>
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		<description>&lt;strong&gt;Bodegas en Second Life...&lt;/strong&gt;

...Pues bien, la bodega Capozzi se ha convertido en la primera bodega del mundo real que se instala también en Second Life. No es la ......</description>
		<content:encoded><![CDATA[<p><strong>Bodegas en Second Life&#8230;</strong></p>
<p>&#8230;Pues bien, la bodega Capozzi se ha convertido en la primera bodega del mundo real que se instala también en Second Life. No es la &#8230;&#8230;</p>
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